TO-DO: Re-import worlds from CosmicPvP so that the spaceship is decorated with stained glass rather than plain glass (not forgetting shops this time). Reset all planets. Add /trade. Improve event handling. Rewrite Custom Enchantments. Rewrite Armor Enchantments. Rewrite Tool Enchantments. Rewrite Weapon Enchantments. Sync enchantment tier changes from CosmicPvP. DONE: Add XBOX Live authorization and drop HereAuth authorization. Add publicly accessible debug command /xbldata (XBOX Live Data). Fix BuyCraft -> Server linking. Add /migrate to migrate data from old account to new account. (If you have already purchased a rank, but your username has already been taken on XBOX Live, you can create a new xbox live account under username of choice and then use /migrate <oldusername> to migrate your ranks and permissions. If you are NOT a donator, this command will still help you as "permissions" include permissions to gkits and titles too). I will document usage of this command once the update has been released. Improve world generators and generation. Improve Overworld Improve plain biomes. Improve ore generation. Implement cave generation. Add Flower Forest Biome. Add Forest Biome. Add Jungle Biome. Add Savanna Biome. Add Sunflower Biome. Improve Trees Add Acacia Tree. Add Big Oak Tree. Add Jungle Tree. Add Mega Jungle Tree. Improve Redwood Tree. Improve Nether Add nether portals. Add nether generation. Improve Revamped mobs. Added death animation when a stacked mob gets killed. Stacked sheeps change their colour every time the stack count decreases. Stacked mobs will, for 3 seconds, show their health in hearts (❤❤❤❤) every time they are hit. Fixed a bug where mob spawners get deleted every time the server restarts. Fixed bounding boxes of all mobs. Stacked mobs will now deal knockback. Make sure you build a cubicle so that mobs don't keep wandering off every time you hit them. Mobs now obey the laws of liquid gravity. You can again, build a cubicle with multiple mob spawners in the center and water flowing in the direction such that the mobs fall into a vertical cuboidal. I would recommend something like this: Revamp all GUIs with stained glass panes. Fix crashes. Fix bugs (too vague classification, there will always be bugs no matter how many get fixed. But I've done my best in fixing every bug I know of) and possible dupes. Custom TNT.